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Wesnoth Units database

Grand Summoner

(image)

Summoners, scholars and warriors alike will eventually reach the Second Degree provided enough talent and cunning. The Third Degree, however, does not come easily to non-geniuses of the arts. 'Grand summoners,' as they are called by their peers, value both war and wisdom equally in earning their precious knowledge of summoning elementals from the Abyss. Respected and feared, grand summoners eliminate foes with absolute certainty in the wake of their circles of destruction.

Special Notes: Circle: The ranged attack of this unit always has a 100% chance to hit.

Advances from: Summoner
Advances to: Summons master
Cost: 50
HP: 60
Movement: 5
XP: 160
Level: 3
Alignment: lawful
IDI8 Ak_SummonerIII
Abilities: summon
(image)scimitar
blade
7 - 3
melee
(image)hammer
impact
10 - 2
melee
(image)circle of destruction
fire
14 - 1
ranged
always hits
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle160%
Cave240%
Coastal Reef230%
Deep Water-0%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable-0%
Mountains360%
Mushroom Grove250%
Sand140%
Shallow Water320%
Swamp320%
Unwalkable-0%
Village160%